Small experiments.
Big ideas, made visible.
Open a gate. Wake an exhibit. Share a world. Seven hands-on guides to the technology connecting our digital and physical worlds.
How do two players share one world?
Local response, shared decisions, and catching up
What makes a ticket open a gate?
QR and NFC that open the gate
How does a phone find its way indoors?
Indoor GPS for spaces satellites can’t see
How does an exhibit know you’re nearby?
Tiny radio lighthouses
How do headphones catch up with a film?
Headphones that follow the room
How can photos become a place to explore?
A continuous exhibit, not a photo hop
How do words unlock a room?
Speech that moves the world
Every guide is an illustrative simulation, with a working model to explore and a deeper explanation to read.