Capture
Walk the room. Don’t just plant tripods.
Shoot overlapping photos or video through the exhibit. Structure‑from‑motion recovers camera poses; that sparse scaffold becomes the training set for the splat field.
Older virtual tours stitch 360° photos and teleport you between fixed viewpoints. Gaussian splatting rebuilds the gallery as millions of soft 3D Gaussians—so visitors can roam with real parallax and photoreal light.
Capture
Shoot overlapping photos or video through the exhibit. Structure‑from‑motion recovers camera poses; that sparse scaffold becomes the training set for the splat field.
Represent
Each Gaussian carries position, shape, opacity, and view‑dependent color. Together they form a radiance field you can render from novel angles—not a chain of linked panoramas.
Tour
Real‑time viewers (WebGL / WebGPU) let guests glide past a vitrine with continuous depth. Panorama tours still win for dollhouse maps and quick measurement—but they hop between fixed eyes.
Decision guide
Choose it when the exhibit must look photoreal from any angle—glass, reflections, soft light—not when you only need a reliable, measurable walkthrough.
Rule of thumb: use panorama platforms when the job is a navigable, measurable space; use Gaussian splatting when the job is a photoreal exhibit people should feel— and pair both when you need wow and floor‑plan truth.